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Post by MultiplayerX on Aug 27, 2008 12:22:45 GMT -8
The necessary scale computations suck, so here's a dummy viewscreen. Just push it where you need it. Shouldn't bee too hard.
REMOVE THIS CODE: 801DE8A3 0030
Add this stuff: 801DE9A3 0030 (new terminator) 801DE8A3 000A (monitor type) 811DE8A4 004D (viewscreen) 811DE8A6 271C (271C position - fairly close match) 811DE8A8 4000 (90 degree twist) 811DE8AA 0062 (bound to x,y preset ranges) 801DE99F 0010 (monitor sequence)
811DCABC 3EFF (xpos) 811DCAC0 434B (ypos) 811DCAC4 4417 (zpos) 811DCAE8 C378 (xmin) 811DCAEC 4376 (xmax) 811DCAF8 C2B9 (zmin) 811DCAFC 4304 (zmax)
You can get away with only a minimum or maximum value for the proportions, but that would take a little time and effort. All these values are default from the monitor in Control. That one uses preset 27B2. To find the object, just search for 10162 with your shark (27B2 in decimal). The object should read 0100000A 004D27B2 40000062, or something very similar since in all honesty I never bothered finding it;*)
Some rotational data was left out. 61 millionths of a degree shouldn't make a huge difference.
-Zoinkity
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