Play Jungle in Multiplayer W Trees Version 2
Aug 2, 2005 11:20:32 GMT -8
Post by MultiplayerX on Aug 2, 2005 11:20:32 GMT -8
This picture is still version 1 (New pic later)
JUNGLE W TREES - NEW VERSION #2 (Plane to Mid-Bridge)
ALL PLAYERS MULTIPLAYER
Hacked by Zoinkity. Enable ALL PLAYERS and fog enhancement fixed by Wreck7. Objects positioned and sized for visibility by MultiplayerX.
PLEASE NOTE>>>ALL THESE CODES ARE AMERICAN NTSC GAMESHARK PRO 3.30 ONLY!!
Stage Load
8103757A 59D0
8002A8F7 0025
801B0873 0030
81075D1C 801A
81075D1E ED34
81063BF0 8009
81063BF2 E360
D102B522 0002
81063BF2 3860
D102B522 0003
81063BF2 0DE0
D102B522 0004
81063BF0 8008
81176350 0013
81176352 1100
8002B07B 0003
8002B07F 0025
8102B074 9C8D
8102B076 9C8D
New Respawns - (4 Coordinates)
811ADC88 448B (Far back corner to plane's right)
811ADC90 44EC ***********
811ADCB0 8019 ***********
811ADCB2 D42C ***********
811ADCE0 45A1 (Far corner / Mid-level)
811ADCE8 C564 ***********
811ADD08 8019 ***********
811ADD0A 81C4 ***********
811ADCB4 45C0 (Behind fort / underneath it)
811ADCBC C630 **********
811ADCDC 8019 **********
811ADCDE 4AC4 **********
811ADD0C 462F (Cliff edge / right of bridge)
811ADD14 C618 **********
811ADD34 8019 **********
811ADD36 2A74 **********
811ADD38 448B (ROTATES back to Far back corner to plane's right)
811ADD40 44EC
811ADD60 8019
811ADD62 D42C
Load objects (trees)
50000C80 0000
811B0274 006C < object value goes here. 6C is an oak tree
50000C80 0001
811B0276 0025
50000C80 0000
811B027A 01E1
50000C80 0000
801B0273 0003 < objects explosive
OR
50000C80 0000
801B0279 0002 < objects indestructible
50000C80 0000
811B0270 0250 < size of your objects
Position objects (trees)
811AE2E4 C426
811AE2EC 444A
811AE30C 8019
811AE30E C98C
811AE310 441A
811AE318 449B
811AE338 8019
811AE33A D2CC
811AE33C C3DE
811AE344 C588
811AE364 8019
811AE366 A424
811AE368 448B
811AE370 C59D
811AE390 8019
811AE392 9C04
811AE394 45B3
811AE39C C58A
811AE3BC 8019
811AE3BE 8284
811AE3C0 45D8
811AE3C8 C5A1
811AE3E8 8019
811AE3EA 7224
811AE3EC 45C7
811AE3F4 C61A
811AE414 8019
811AE416 5E64
811AE418 45AE
811AE420 C625
811AE440 8019
811AE442 4EE4
811AE444 463D
811AE44C C628
811AE46C 8019
811AE46E 2E5C
811AE470 4615
811AE478 C61D
811AE498 8019
811AE49A 3A1C
811AE49C C404
811AE4A4 C57F
811AE4C4 8019
811AE4C6 A3E4
811AE4C8 45A2
811AE4D0 C5B6
811AE4F0 8019
811AE4F2 7704
Fog and Sky (Wreck)
8104531A 00ED
D102B523 0003
8104531A 0151
D102B523 0004
8104531A 01B5
80045343 0001
8104534C 0000
81045350 0000
81045354 0000
Master Cheat Menu (ALL WEAPONS)
81036F6C 0000
81036F6E 0002
D0064F31 000C
80024303 0001
Please read my tutorial below. The COLLISION feature is right on top of ALL GUNS. Hold A to select each feature. Hold A then try to walk through an object, if it works go to the next feature you need to turn ON.
1. Load the game normally and select INFINITE AMMO from the cheat menu then select SLAPPERS ONLY in the multi setup menu along with COMPLEX as your loading stage or STACK (Objects).
2. When you spawn into the level wait until the camera stops panning and your character disappears.
3. Press the up arrow and down arrow at the SAME time on the yellow 4-button pad on your joystick and a bunch of crazy scrambled looking words will appear.
4. Use your cross pad to scroll through to ALL GUNS, hold down A then scroll to ALL AMMO and select it with A also holding it down until a DIFFERENT gun appears. (Note)... Every once and a while you may have to hold down the C-up and C-down buttons AGAIN to get the highlighter to move through the menu......
5. Now, move the red highlight away from everything you selected to prevent the game from getting confused then press START.
<<Note on using the MCM Menu>>
You eventually will become a PRO at using this menu. The collision feature works beautifully in multiplayer if you wish to play FULL versions of certain levels like Archives or Facility. This feature allows you to walk through doors that are normally locked during regular gameplay!
Now you can play with ANY weapon and never run out of ammo! Tank rounds are probably my favorite because you can shoot people from across the entire level! This is most interesting on the Surface level.
The codes here have all been modified WITHOUT weapon placements for quickest entry for game play. It is highly recommended to load ALL these levels through COMPLEX's or STACK’s (Objects) multiplayer setup with SLAPPERS ONLY! since you will be turning on the weapons :
Object Values List -
These are values that WILL work perfectly for each game. The numbers are SIZE values that I have tested and like a lot. Just add them like this:
Load objects (trees) - (Option #2)
50000C80 0000
811B0274 006C < object value goes here. 6D is an emperor palm tree
50000C80 0001 6C is the big oak
811B0276 0025
50000C80 0000
811B027A 01E1
50000C80 0000
801B0273 0003 < explosive
50000C80 0000
811B0270 0600 for the emperor palm < size of your objects
OR 0300 for the BIG oak
Jungle Values
13A – palm bush size – 700
13B – palm bush #2 size – 700
13C – low hanging palm size – 600
13D – pointy jungle leaves size – 900 (20ft tall?!!)
6C – oak tree – size 240 OR 700 (Whooeee boys, them are biggins!)
6D – emperor tree – size 600
6E – sago palm
6F – shrub – size 1200
THE BEST!!
(Get ready for some fun)
148 – Shuttle from Aztec! – size 450
140 – Streets roads and buildings! – size 300 ( This turns Jungle into a Ruins looking level!
142 – Streets pillars, door, and buildings – size 500
5D – Silo Rocket! – size 400 (You can hide inside the rocket boosters with the collision feature!)
5C – Small rocket – size 300
63 – Frigate’s Engine! – size 300
64 – Frigate’s Rocket Launcher! – size 1000
B – Full bookshelf – size 900
11F – motorcycle – size 1800 (Who left the d*mn Harley parked out here!)
121 – amphibious vehicle – size 700
12D – Streets white car – size 800 (Good for a shootout)
The rest of the values are below. Some work, some don’t. Helicopters, tanks, and other items use different presets. We’ll have to beg Zoinkity later to write some. I really want to see heli’s!! Enjoy the list! MultiplayerX
Values - MasterList
0000 Palarm1Z double alarm
0001 Palarm2Z alarm [05]
0002 PexplosionbitZ white pyramid
0003 Pammo_crate1Z ammo box - light brown [14]
0004 Pammo_crate2Z ammo box - brown [14]
0005 Pammo_crate3Z ammo box - green [14]
0006 Pammo_crate4Z ammo box - green + white text[14]
0007 Pammo_crate5Z ammo box - green double-brace[14]
0008 Pbin1Z piece of Egyptian collumn
0009 Pblotter1Z desk blotter
000A Pbook1Z red book
000B Pbookshelf1Z full bookshelf
000C Pbridge_console1aZ bridge console W/ Keyboard
000D Pbridge_console1bZ bridge console, controls on right
000E Pbridge_console2aZ bridge console W/ Keyboard
000F Pbridge_console2bZ bridge console, 3 controls
0010 Pbridge_console3aZ bridge console W/ Keyboard
0011 Pbridge_console3bZ bridge console, keyboard on Left
0012 Pcard_box1Z cardboard box, Kapto|enb [03]
0013 Pcard_box2Z cardboard box,red arrow, BaHko [03]
0014 Pcard_box3Z cardboard box, scrawled text, baHaH
[03]
0015 Pcard_box4_lgZ cardboard box, three seams [03]
0016 Pcard_box5_lgZ cardboard box, 4 seams, arrow, baHaH
[03]
0017 Pcard_box6_lgZ cardboard box, dark Arrow, BaHko [03]
0018 PcctvZ surveillance camera [06]
0019 Pconsole1Z double screen console [0B]
001A Pconsole2Z double screen console [0B]
001B Pconsole3Z double screen console [0B]
001C Pconsole_sevaZ console W/ Keyboard
001D Pconsole_sevbZ console, keyboard + monitor
001E Pconsole_sevcZ console
001F Pconsole_sevdZ console
0020 Pconsole_sev2aZ console [03]
0021 Pconsole_sev2bZ console(monitor, keyboard, controls)
[0A]
0022 Pconsole_sev2cZ console [03]
0023 Pconsole_sev2dZ console [16]
0024 Pconsole_sev_GEaZ 24 [03]
0025 Pconsole_sev_GEbZ controls only
0026 Pdesk1Z desk W/ Kickplate [03]
0027 Pdesk2Z white table [03]
0028 Pdesk_lamp2Z Archives desk lamp
0029 Pdisc_readerZ part of Aztec DAT box
002A Pdisk_drive1Z other part of Aztec DAT box
002B Pfiling_cabinet1Z two drawer white cabinet [03]
002C Pjerry_can1Z jerry can
002D Pkeyboard1Z computer keyboard [03]
002E Pkit_units1Z 4 door & drawer bench [03]
002F Pletter_tray1Z desk in-tray
0030 Pmainframe1Z mainframe [03]
0031 Pmainframe2Z mainframe [03]
0032 Pmetal_chair1Z chair [03]
0033 Pmetal_crate1Z metal crate,6 top corner [03]
0034 Pmetal_crate2Z metal crate,6 bottom corner [03]
0035 Pmetal_crate3Z metal crate,skull & crossbones [03]
0036 Pmetal_crate4Z ribbed steel box
0037 Pmissile_rackZ small missle in rack
0038 Pmissile_rack2Z 4 models in a row
0039 Poil_drum1Z oil drum,single stripe - ribbed [03]
003A Poil_drum2Z oil drum,single stripe - ribbed +
crossbones [03]
003B Poil_drum3Z oil drum,single stripe - ribbed +
hazard [03]
003C Poil_drum5Z oil drum,double striped - hazard [03]
003D Poil_drum6Z oil drum,hazard [03]
003E Poil_drum7Z oil drum,double dashes - crossbones
[03]
003F PpadlockZ padlock
0040 Pphone1Z phone
0041 Pradio_unit1Z radio tuner[03]
0042 Pradio_unit2Z radio tuner 2[03]
0043 Pradio_unit3Z radio tuner w/ knobs[03]
0044 Pradio_unit4Z radio tuner w/ knobs. higher
Frequency[03]
0045 Psat1_reflectZ enlarged Silo goldeneye sattelite
0046 PsatdishZ Antenna dish from Dam [03]
0047 PsatboxZ Satelitte uplink box in Dam
0048 Pstool1Z wooden stool
0049 Pswivel_chair1Z swivel chair [03]
004A Ptorpedo_rackZ rack of 3 blue rockets
004B Ptv1Z small television or monitor [0A]
004C Ptv_holderZ hanging monitor rack [0C]
004D PtvscreenZ wall monitor screen [0A]
004E Ptv4screenZ wall monitor screen [0A]
004F Pwood_lg_crate1Z wooden crate [03]
0050 Pwood_lg_crate2Z wooden crate, fits within above [03]
0051 Pwood_md_crate3Z wooden crate, fits within above [03]
0052 Pwood_sm_crate4Z wooden crate, fits within above [03]
0053 Pwood_sm_crate5Z wooden crate, fits within above [03]
0054 Pwood_sm_crate6Z wooden crate, fits within above [03]
0055 Pwooden_table1Z Archives PP7 wooden table [03]
0056 Pswipe_card2Z Swipe card
0057 Pborg_crateZ blue & gold printed circuit cube
0058 Pboxes4x4Z metal crate stack, 4x4
0059 Pboxes3x4Z metal crate stack, 4x3
005A Pboxes2x4Z metal crate stack, 4x2
005B Psec_panelZ red button on vertical slab (enlarged?)
005C PICBM_noseZ small rocket
005D PICBMZ Silo rocket, full size (one of the
biggest items!)
005E Ptuning_console1Z double console on castors
005F Pdesk_arecibo1Z counter or bar
0060 Plocker3Z locker set [03]
0061 Plocker4Z locker set [03]
0062 ProofgunZ ceiling drone gun [0D]
0063 Pdest_engineZ Frigate Engine.
0064 Pdest_exocetZ Frigate square pack rocket launcher,
pointing up.
0065 Pdest_gunZ Frigate gun turret
0066 Pdest_harpoonZ Frigate rocket rack
0067 Pdest_seawolfZ Runway rocket launcher [03]
0068 PwindowZ window glass [2A & 2F]
0069 Pwindow_lib_lg1Z window lattice frame
006A Pwindow_lib_sm1Z small window lattice
006B Pwindow_cor11Z darker small lattice window
006C Pjungle3_treeZ Jungle big tree (another whopper, best
viewed on Dam) [03]
006D PpalmZ Jungle palm [03]
006E PpalmtreeZ Jungle palm resprouting after loss of
fronds [03]
006F Pplant2bZ Jungle low shrub [03]
0070 PlabbenchZ Facility laboratory bench
0071 PgasbarrelZ Facility, Runway white rubbish bin
0072 PgasbarrelsZ set of 4 white bins [03]
0073 PbodyarmourZ body armour [15]
0074 PbodyarmourvestZ body armour (beta) [15]
0075 PgastankZ Facility gas tank
0076 Pglassware1Z a glass
0077 PhatchboltZ train floor plate securing strips [03]
0078 PbrakeunitZ Train brake controller [03]
0079 Pak47magZ gun magazine [07]
007A Pm16magZ gun magazine [07]
007B Pmp5kmagZ gun magazine [07]
007C PskorpionmagZ gun magazine [07]
007D PspectremagZ gun magazine [07]
007E PuzimagZ gun magazine [07]
007F PsilencerZ silencer [07]
0080 PchrextinguisherZ fire extinguisher
0081 PboxcartridgesZ small box bullets [07]
0082 Pfnp90magZ long white magazine [07]
0083 PgoldenshellsZ small box bullets [07]
0084 PmagnumshellsZ small box bullets [07]
0085 PwppkmagZ gun magazine [07]
0086 Ptt33magZ ammo clip [07]
0087 Psev_doorZ Grey door with warning strips on it
[01]
0088 Psev_door3Z Silo Door - Arrow Left [01]
0089 Psev_door3_windZ Wierd Beta Door (Flashes) [01]
008A Psev_door4_windZ Silo Door (Again) - Arrow Left [01]
008B Psev_trislideZ Clear Glass Door [01]
008C Psev_door_v1Z A diffent silo Door - Arrow Up [03]
008D Psteel_door1Z The silver Silo doors (Corragated,With
warning strips) [01]
008E Psteel_door2Z Rusty Old Door [01]
008F Psteel_door3Z Door With rust on it-double cross brace
(Archives) [01]
0090 Psilo_lift_doorZ Metalic Blue Elevator Door - Silo [01]
0091 Psteel_door2bZ A different rusty old door [01]
0092 Pdoor_roller1Z Stripey Blue door [01]
0093 Pdoor_roller2Z Blue door (With holes in it) [01]
0094 Pdoor_roller3Z Same [01]
0095 Pdoor_roller4Z Part of Runway Shutters [01]
0096 Pdoor_st_arec1Z Blue corrugated door w/ Red and white
diagonal lines [01]
0097 Pdoor_st_arec2Z Same but reversed [01]
0098 Pdoor_dest1Z Silo normal door (Grey With indents in)
[01]
0099 Pdoor_dest2Z Same but with Keep clear on it [01]
009A Pgas_plant_sw_do1Z Grey Door With blue stripe - Very cool
[01]
009B Pgas_plant_sw2_do1Z The grey door in Facility [01]
009C Pgas_plant_sw3_do1Z Same [01]
009D Pgas_plant_sw4_do1Z Plain Wood door (looks like Sand) [01]
009E Pgas_plant_met1_do1Z Facility Normal (Big Brown ones) [01]
009F Pgas_plant_wc_cub1Z Facility Bathroom Door [01]
00A0 Pgasplant_clear_doorZ Clear Glass Door - From Labs in
Facility [01]
00A1 Ptrain_doorZ Brown Wooden Door - Train [01]
00A2 Ptrain_door2Z Brown door with glass in it [01]
00A3 Ptrain_door3Z Brown door with glass in it
(Unbreakable) [01]
00A4 Pdoor_eyelidZ Very wierd door that goes up and down
[01]
00A5 Pdoor_irisZ Water Caverns Door [01]
00A6 PsevdoorwoodZ Door from Huts on Surface [01]
00A7 PsevdoorwindZ Wierd green door with glass in it [01]
00A8 PsevdoornowindZ Plain green door [01]
00A9 PsevdoormetslideZ bunker outer door, Cradle Door [01]
00AA Pcryptdoor1aZ Stone door w/ prints on it [01]
00AB Pcryptdoor1bZ Sand door w/ prints on it [01]
00AC Pcryptdoor2aZ Darker Stone door w/ prints on it [01]
00AD Pcryptdoor2bZ Light brown wood door [01]
00AE Pcryptdoor3Z Egyptian Door [01]
00AF Pcryptdoor4Z Sand/Brown door [01]
00B0 PvertdoorZ Blast Door - Control [01]
00B1 PhatchdoorZ Train Floor Plate [01]
00B2 PdamgatedoorZ A different Blast Door - Control [01]
00B3 PdamtundoorZ Dam Blast Room Door [01]
00B4 PdamchaindoorZ Dam Mesh Door [01]
00B5 PsilotopdoorZ Shutters at the top of Silo [01]
00B6 Pdoorprison1Z Stack/Basement Gate [01]
00B7 PdoorstatgateZ Statue Gates [01]
00B8 PchrkalashZ Soviet KF7 [08]
00B9 PchrgrenadelaunchZ Grenade Laucher [08]
00BA PchrknifeZ Knife [08]
00BB PchrlaserZ Moonraker Laser [08]
00BC Pchrm16Z AR33 Assault Rifle [08]
00BD Pchrmp5kZ D5K [08]
00BE PchrrugerZ Cougar Magnum [08]
00BF PchrwppkZ PP7 [08]
00C0 PchrshotgunZ Shotgun [08]
00C1 PchrskorpionZ Klobb [08]
00C2 PchrspectreZ Phantom [08]
00C3 PchruziZ ZMG [08]
00C4 PchrgrenadeZ Grenade [08]
00C5 Pchrfnp90Z RCP-90 [08]
00C6 PchrbriefcaseZ Briefcase [08]
00C7 PchrremotemineZ Remote Mine [08]
00C8 PchrproximitymineZ Proximity Mine [08]
00C9 PchrtimedmineZ Timed Mine [08]
00CA PchrrocketZ Rocket [08]
00CB PchrgrenaderoundZ Grenade Launcher shot [08]
00CC PchrwppksilZ Silenced PP7 [08]
00CD Pchrtt33Z Dostovei DD44 [08]
00CE Pchrmp5ksilZ Silenced D5K [08]
00CF PchrautoshotZ Auto Shotgun [08]
00D0 PchrgoldenZ Golden Gun [08]
00D1 PchrthrowknifeZ Throwing Knife [08]
00D2 PchrsniperrifleZ Sniper Rifle [08]
00D3 PchrrocketlaunchZ Rocket laucher [08]
00D4 PhatfurryZ black hat [11]
00D5 PhatfurrybrownZ black hat [11]
00D6 PhatfurryblackZ black hat [11]
00D7 PhattbirdZ black hat [11]
00D8 PhattbirdbrownZ green hat [11]
00D9 PhathelmetZ helmet [11]
00DA PhathelmetgreyZ helmet [11]
00DB PhatmoonZ moonraker helmet [11]
00DC PhatberetZ black hat [11]
00DD PhatberetblueZ blue special forces hat [11]
00DE PhatberetredZ red special forces hat [11]
00DF PhatpeakedZ officers hat [11]
00E0 PchrwristdartZ BETA
00E1 PchrexplosivepenZ BETA
00E2 PchrbombcaseZ Briefcase lying down
00E3 PchrflarepistolZ BETA pickup
00E4 PchrpitongunZ BETA pickup
00E5 PchrfingergunZ BETA pickup
00E6 PchrsilverwppkZ BETA pickup
00E7 PchrgoldwppkZ BETA pickup
00E8 PchrdynamiteZ BETA pickup
00E9 PchrbungeeZ BETA pickup
00EA PchrdoordecoderZ Keypad
00EB PchrbombdefuserZ Buttons, Switches, and Display
00EC PchrbugdetectorZ BETA pickup
00ED PchrsafecrackercaseZ briefcase lying down
00EE PchrcameraZ push-advance camera
00EF PchrlockexploderZ BETA pickup
00F0 PchrdoorexploderZ BETA pickup
00F1 PchrkeyanalysercaseZ briefcase laying down
00F2 PchrweaponcaseZ briefcase standing up
00F3 PchrkeyyaleZ yale key [04]
00F4 PchrkeyboltZ bolt key [04]
00F5 PchrbugZ covert modem/tracker bug
00F6 PchrmicrocameraZ small video camera with aerial
00F7 PfloppyZ floppy disc
00F8 PchrgoldeneyekeyZ goldeneye key [08]
00F9 PchrpolarizedglassesZ sunglasses
00FA PchrcreditcardZ BETA pickup
00FB PchrdarkglassesZ BETA pickup
00FC PchrgaskeyringZ triangular shaped thing
00FD PchrdatathiefZ circuitboard with dealie
00FE PsafeZ safe without door [2B]
00FF PbombZ BETA pickup
0100 PchrplansZ classified folder (game intro)
0101 PchrspyfileZ BETA pickup
0102 PchrblueprintsZ Pirate prints
0103 PchrcircuitboardZ circuitboard
0104 PchrmapZ bunker2 plans
0105 PchrspooltapeZ BETA pickup
0106 PchraudiotapeZ audiotape
0107 PchrmicrofilmZ BETA pickup
0108 PchrmicrocodeZ BETA pickup
0109 PchrlectreZ BETA pickup
010A PchrmoneyZ BETA pickup
010B PchrgoldbarZ BETA pickup
010C PchrheroinZ BETA pickup
010D PchrclipboardZ red card
010E PchrdossierredZ red dossier [03]
010F PchrstafflistZ Bunker staff list [03]
0110 PchrdattapeZ DAT
0111 PchrplastiqueZ plastique
0112 PchrblackboxZ orange helicopter "black" box
0113 PchrvideotapeZ cctv tape [03]
0114 PnintendologoZ Nintendo logo
0115 PgoldeneyelogoZ Goldeneye logo
0116 PwalletbondZ Folder with royal crest in sky [07]
0117 PmiltruckZ Dam truck [27]
0118 PjeepZ jeep [27]
0119 ParticZ red prime mover [28]
011A PhelicopterZ brown helicopter [28]
011B PtigerZ pirate helicopter [28]
011C PmilcopterZ hound helicopter [28]
011D PhindZ soviet camouflage chopper [28]
011E PartictrailerZ black trailer [07]
011F PmotorbikeZ motorcycle [07]
0120 PtankZ tank [2D]
0121 PapcZ amphibious vehicle [07]
0122 PspeedboatZ speedboat [07]
0123 PplaneZ Runway aeroplane [28]
0124 Pgun_runway1Z wall mount drone gun [0D]
0125 PsafedoorZ safe door [01]
0126 Pkey_holderZ Bunker2 key rack [03]
0127 PhatchsevxZ grating over hole in surface
0128 PsevdishZ Surface satellite dish, from top of
building [28]
0129 Parchsecdoor1Z archives moving wall (light)
012A Parchsecdoor2Z archives moving wall (dark)
012B PgroundgunZ free standing drone gun [0D]
012C PtrainextdoorZ Depot train door
012D PcarbmwZ Streets small white car
012E PcarescortZ Streets small white car
012F PcargolfZ Streets small white car
0130 PcarweirdZ Streets small red car
0131 PcarzilZ Ouromov's car [27]
0132 Pshuttle_door_lZ left side of doors under moonraker
0133 Pshuttle_door_rZ right side of doors under moonraker
0134 Pdepot_gate_entryZ red star on panel
0135 Pdepot_door_steelZ shutters
0136 Pglassware2Z beaker with blue
0137 Pglassware3Z erlenmeyer
0138 Pglassware4Z 5 beaker set
0139 PlandmineZ blue Streets mines
013A Pplant1Z jungle bush
013B Pplant11Z jungle bush
013C Pplant2Z jungle bush
013D Pplant3Z pointy jungle bush
013E Pjungle5_treeZ
013F PlegalpageZ Goldeneye intro screen
0140 Pst_pete_room_1iZ Streets roads and buildings
0141 Pst_pete_room_2iZ Streets
0142 Pst_pete_room_3tZ Streets
0143 Pst_pete_room_5cZ Streets
0144 Pst_pete_room_6cZ Streets
0145 Pdoor_rollertrainZ roller door
0146 Pdoor_winZ Aztec vertical glass slider
0147 Pdoor_aztecZ Aztec first stone vert slider
0148 PshuttleZ Shuttle
0149 Pdoor_azt_deskZ large stone desk under moonraker
shuttle
014A Pdoor_azt_desk_topZ funny thing on top of desk
014B Pdoor_azt_chairZ squarish stone chairs
014C Pdoor_mfZ mainframe door from Aztec
014D PflagZ flag tag flag
014E PbarricadeZ road barrier
014F PmodemboxZ Dam screen for covert modem [0A]
0150 PdoorpanelZ Dam sliding door activator [0B]
0151 PdoorconsoleZ standing console, no screen
0152 PchrtesttubeZ glass test tube
0153 PbollardZ solid stone cairn
JUNGLE W TREES - NEW VERSION #2 (Plane to Mid-Bridge)
ALL PLAYERS MULTIPLAYER
Hacked by Zoinkity. Enable ALL PLAYERS and fog enhancement fixed by Wreck7. Objects positioned and sized for visibility by MultiplayerX.
PLEASE NOTE>>>ALL THESE CODES ARE AMERICAN NTSC GAMESHARK PRO 3.30 ONLY!!
Stage Load
8103757A 59D0
8002A8F7 0025
801B0873 0030
81075D1C 801A
81075D1E ED34
81063BF0 8009
81063BF2 E360
D102B522 0002
81063BF2 3860
D102B522 0003
81063BF2 0DE0
D102B522 0004
81063BF0 8008
81176350 0013
81176352 1100
8002B07B 0003
8002B07F 0025
8102B074 9C8D
8102B076 9C8D
New Respawns - (4 Coordinates)
811ADC88 448B (Far back corner to plane's right)
811ADC90 44EC ***********
811ADCB0 8019 ***********
811ADCB2 D42C ***********
811ADCE0 45A1 (Far corner / Mid-level)
811ADCE8 C564 ***********
811ADD08 8019 ***********
811ADD0A 81C4 ***********
811ADCB4 45C0 (Behind fort / underneath it)
811ADCBC C630 **********
811ADCDC 8019 **********
811ADCDE 4AC4 **********
811ADD0C 462F (Cliff edge / right of bridge)
811ADD14 C618 **********
811ADD34 8019 **********
811ADD36 2A74 **********
811ADD38 448B (ROTATES back to Far back corner to plane's right)
811ADD40 44EC
811ADD60 8019
811ADD62 D42C
Load objects (trees)
50000C80 0000
811B0274 006C < object value goes here. 6C is an oak tree
50000C80 0001
811B0276 0025
50000C80 0000
811B027A 01E1
50000C80 0000
801B0273 0003 < objects explosive
OR
50000C80 0000
801B0279 0002 < objects indestructible
50000C80 0000
811B0270 0250 < size of your objects
Position objects (trees)
811AE2E4 C426
811AE2EC 444A
811AE30C 8019
811AE30E C98C
811AE310 441A
811AE318 449B
811AE338 8019
811AE33A D2CC
811AE33C C3DE
811AE344 C588
811AE364 8019
811AE366 A424
811AE368 448B
811AE370 C59D
811AE390 8019
811AE392 9C04
811AE394 45B3
811AE39C C58A
811AE3BC 8019
811AE3BE 8284
811AE3C0 45D8
811AE3C8 C5A1
811AE3E8 8019
811AE3EA 7224
811AE3EC 45C7
811AE3F4 C61A
811AE414 8019
811AE416 5E64
811AE418 45AE
811AE420 C625
811AE440 8019
811AE442 4EE4
811AE444 463D
811AE44C C628
811AE46C 8019
811AE46E 2E5C
811AE470 4615
811AE478 C61D
811AE498 8019
811AE49A 3A1C
811AE49C C404
811AE4A4 C57F
811AE4C4 8019
811AE4C6 A3E4
811AE4C8 45A2
811AE4D0 C5B6
811AE4F0 8019
811AE4F2 7704
Fog and Sky (Wreck)
8104531A 00ED
D102B523 0003
8104531A 0151
D102B523 0004
8104531A 01B5
80045343 0001
8104534C 0000
81045350 0000
81045354 0000
Master Cheat Menu (ALL WEAPONS)
81036F6C 0000
81036F6E 0002
D0064F31 000C
80024303 0001
Please read my tutorial below. The COLLISION feature is right on top of ALL GUNS. Hold A to select each feature. Hold A then try to walk through an object, if it works go to the next feature you need to turn ON.
1. Load the game normally and select INFINITE AMMO from the cheat menu then select SLAPPERS ONLY in the multi setup menu along with COMPLEX as your loading stage or STACK (Objects).
2. When you spawn into the level wait until the camera stops panning and your character disappears.
3. Press the up arrow and down arrow at the SAME time on the yellow 4-button pad on your joystick and a bunch of crazy scrambled looking words will appear.
4. Use your cross pad to scroll through to ALL GUNS, hold down A then scroll to ALL AMMO and select it with A also holding it down until a DIFFERENT gun appears. (Note)... Every once and a while you may have to hold down the C-up and C-down buttons AGAIN to get the highlighter to move through the menu......
5. Now, move the red highlight away from everything you selected to prevent the game from getting confused then press START.
<<Note on using the MCM Menu>>
You eventually will become a PRO at using this menu. The collision feature works beautifully in multiplayer if you wish to play FULL versions of certain levels like Archives or Facility. This feature allows you to walk through doors that are normally locked during regular gameplay!
Now you can play with ANY weapon and never run out of ammo! Tank rounds are probably my favorite because you can shoot people from across the entire level! This is most interesting on the Surface level.
The codes here have all been modified WITHOUT weapon placements for quickest entry for game play. It is highly recommended to load ALL these levels through COMPLEX's or STACK’s (Objects) multiplayer setup with SLAPPERS ONLY! since you will be turning on the weapons :
Object Values List -
These are values that WILL work perfectly for each game. The numbers are SIZE values that I have tested and like a lot. Just add them like this:
Load objects (trees) - (Option #2)
50000C80 0000
811B0274 006C < object value goes here. 6D is an emperor palm tree
50000C80 0001 6C is the big oak
811B0276 0025
50000C80 0000
811B027A 01E1
50000C80 0000
801B0273 0003 < explosive
50000C80 0000
811B0270 0600 for the emperor palm < size of your objects
OR 0300 for the BIG oak
Jungle Values
13A – palm bush size – 700
13B – palm bush #2 size – 700
13C – low hanging palm size – 600
13D – pointy jungle leaves size – 900 (20ft tall?!!)
6C – oak tree – size 240 OR 700 (Whooeee boys, them are biggins!)
6D – emperor tree – size 600
6E – sago palm
6F – shrub – size 1200
THE BEST!!
(Get ready for some fun)
148 – Shuttle from Aztec! – size 450
140 – Streets roads and buildings! – size 300 ( This turns Jungle into a Ruins looking level!
142 – Streets pillars, door, and buildings – size 500
5D – Silo Rocket! – size 400 (You can hide inside the rocket boosters with the collision feature!)
5C – Small rocket – size 300
63 – Frigate’s Engine! – size 300
64 – Frigate’s Rocket Launcher! – size 1000
B – Full bookshelf – size 900
11F – motorcycle – size 1800 (Who left the d*mn Harley parked out here!)
121 – amphibious vehicle – size 700
12D – Streets white car – size 800 (Good for a shootout)
The rest of the values are below. Some work, some don’t. Helicopters, tanks, and other items use different presets. We’ll have to beg Zoinkity later to write some. I really want to see heli’s!! Enjoy the list! MultiplayerX
Values - MasterList
0000 Palarm1Z double alarm
0001 Palarm2Z alarm [05]
0002 PexplosionbitZ white pyramid
0003 Pammo_crate1Z ammo box - light brown [14]
0004 Pammo_crate2Z ammo box - brown [14]
0005 Pammo_crate3Z ammo box - green [14]
0006 Pammo_crate4Z ammo box - green + white text[14]
0007 Pammo_crate5Z ammo box - green double-brace[14]
0008 Pbin1Z piece of Egyptian collumn
0009 Pblotter1Z desk blotter
000A Pbook1Z red book
000B Pbookshelf1Z full bookshelf
000C Pbridge_console1aZ bridge console W/ Keyboard
000D Pbridge_console1bZ bridge console, controls on right
000E Pbridge_console2aZ bridge console W/ Keyboard
000F Pbridge_console2bZ bridge console, 3 controls
0010 Pbridge_console3aZ bridge console W/ Keyboard
0011 Pbridge_console3bZ bridge console, keyboard on Left
0012 Pcard_box1Z cardboard box, Kapto|enb [03]
0013 Pcard_box2Z cardboard box,red arrow, BaHko [03]
0014 Pcard_box3Z cardboard box, scrawled text, baHaH
[03]
0015 Pcard_box4_lgZ cardboard box, three seams [03]
0016 Pcard_box5_lgZ cardboard box, 4 seams, arrow, baHaH
[03]
0017 Pcard_box6_lgZ cardboard box, dark Arrow, BaHko [03]
0018 PcctvZ surveillance camera [06]
0019 Pconsole1Z double screen console [0B]
001A Pconsole2Z double screen console [0B]
001B Pconsole3Z double screen console [0B]
001C Pconsole_sevaZ console W/ Keyboard
001D Pconsole_sevbZ console, keyboard + monitor
001E Pconsole_sevcZ console
001F Pconsole_sevdZ console
0020 Pconsole_sev2aZ console [03]
0021 Pconsole_sev2bZ console(monitor, keyboard, controls)
[0A]
0022 Pconsole_sev2cZ console [03]
0023 Pconsole_sev2dZ console [16]
0024 Pconsole_sev_GEaZ 24 [03]
0025 Pconsole_sev_GEbZ controls only
0026 Pdesk1Z desk W/ Kickplate [03]
0027 Pdesk2Z white table [03]
0028 Pdesk_lamp2Z Archives desk lamp
0029 Pdisc_readerZ part of Aztec DAT box
002A Pdisk_drive1Z other part of Aztec DAT box
002B Pfiling_cabinet1Z two drawer white cabinet [03]
002C Pjerry_can1Z jerry can
002D Pkeyboard1Z computer keyboard [03]
002E Pkit_units1Z 4 door & drawer bench [03]
002F Pletter_tray1Z desk in-tray
0030 Pmainframe1Z mainframe [03]
0031 Pmainframe2Z mainframe [03]
0032 Pmetal_chair1Z chair [03]
0033 Pmetal_crate1Z metal crate,6 top corner [03]
0034 Pmetal_crate2Z metal crate,6 bottom corner [03]
0035 Pmetal_crate3Z metal crate,skull & crossbones [03]
0036 Pmetal_crate4Z ribbed steel box
0037 Pmissile_rackZ small missle in rack
0038 Pmissile_rack2Z 4 models in a row
0039 Poil_drum1Z oil drum,single stripe - ribbed [03]
003A Poil_drum2Z oil drum,single stripe - ribbed +
crossbones [03]
003B Poil_drum3Z oil drum,single stripe - ribbed +
hazard [03]
003C Poil_drum5Z oil drum,double striped - hazard [03]
003D Poil_drum6Z oil drum,hazard [03]
003E Poil_drum7Z oil drum,double dashes - crossbones
[03]
003F PpadlockZ padlock
0040 Pphone1Z phone
0041 Pradio_unit1Z radio tuner[03]
0042 Pradio_unit2Z radio tuner 2[03]
0043 Pradio_unit3Z radio tuner w/ knobs[03]
0044 Pradio_unit4Z radio tuner w/ knobs. higher
Frequency[03]
0045 Psat1_reflectZ enlarged Silo goldeneye sattelite
0046 PsatdishZ Antenna dish from Dam [03]
0047 PsatboxZ Satelitte uplink box in Dam
0048 Pstool1Z wooden stool
0049 Pswivel_chair1Z swivel chair [03]
004A Ptorpedo_rackZ rack of 3 blue rockets
004B Ptv1Z small television or monitor [0A]
004C Ptv_holderZ hanging monitor rack [0C]
004D PtvscreenZ wall monitor screen [0A]
004E Ptv4screenZ wall monitor screen [0A]
004F Pwood_lg_crate1Z wooden crate [03]
0050 Pwood_lg_crate2Z wooden crate, fits within above [03]
0051 Pwood_md_crate3Z wooden crate, fits within above [03]
0052 Pwood_sm_crate4Z wooden crate, fits within above [03]
0053 Pwood_sm_crate5Z wooden crate, fits within above [03]
0054 Pwood_sm_crate6Z wooden crate, fits within above [03]
0055 Pwooden_table1Z Archives PP7 wooden table [03]
0056 Pswipe_card2Z Swipe card
0057 Pborg_crateZ blue & gold printed circuit cube
0058 Pboxes4x4Z metal crate stack, 4x4
0059 Pboxes3x4Z metal crate stack, 4x3
005A Pboxes2x4Z metal crate stack, 4x2
005B Psec_panelZ red button on vertical slab (enlarged?)
005C PICBM_noseZ small rocket
005D PICBMZ Silo rocket, full size (one of the
biggest items!)
005E Ptuning_console1Z double console on castors
005F Pdesk_arecibo1Z counter or bar
0060 Plocker3Z locker set [03]
0061 Plocker4Z locker set [03]
0062 ProofgunZ ceiling drone gun [0D]
0063 Pdest_engineZ Frigate Engine.
0064 Pdest_exocetZ Frigate square pack rocket launcher,
pointing up.
0065 Pdest_gunZ Frigate gun turret
0066 Pdest_harpoonZ Frigate rocket rack
0067 Pdest_seawolfZ Runway rocket launcher [03]
0068 PwindowZ window glass [2A & 2F]
0069 Pwindow_lib_lg1Z window lattice frame
006A Pwindow_lib_sm1Z small window lattice
006B Pwindow_cor11Z darker small lattice window
006C Pjungle3_treeZ Jungle big tree (another whopper, best
viewed on Dam) [03]
006D PpalmZ Jungle palm [03]
006E PpalmtreeZ Jungle palm resprouting after loss of
fronds [03]
006F Pplant2bZ Jungle low shrub [03]
0070 PlabbenchZ Facility laboratory bench
0071 PgasbarrelZ Facility, Runway white rubbish bin
0072 PgasbarrelsZ set of 4 white bins [03]
0073 PbodyarmourZ body armour [15]
0074 PbodyarmourvestZ body armour (beta) [15]
0075 PgastankZ Facility gas tank
0076 Pglassware1Z a glass
0077 PhatchboltZ train floor plate securing strips [03]
0078 PbrakeunitZ Train brake controller [03]
0079 Pak47magZ gun magazine [07]
007A Pm16magZ gun magazine [07]
007B Pmp5kmagZ gun magazine [07]
007C PskorpionmagZ gun magazine [07]
007D PspectremagZ gun magazine [07]
007E PuzimagZ gun magazine [07]
007F PsilencerZ silencer [07]
0080 PchrextinguisherZ fire extinguisher
0081 PboxcartridgesZ small box bullets [07]
0082 Pfnp90magZ long white magazine [07]
0083 PgoldenshellsZ small box bullets [07]
0084 PmagnumshellsZ small box bullets [07]
0085 PwppkmagZ gun magazine [07]
0086 Ptt33magZ ammo clip [07]
0087 Psev_doorZ Grey door with warning strips on it
[01]
0088 Psev_door3Z Silo Door - Arrow Left [01]
0089 Psev_door3_windZ Wierd Beta Door (Flashes) [01]
008A Psev_door4_windZ Silo Door (Again) - Arrow Left [01]
008B Psev_trislideZ Clear Glass Door [01]
008C Psev_door_v1Z A diffent silo Door - Arrow Up [03]
008D Psteel_door1Z The silver Silo doors (Corragated,With
warning strips) [01]
008E Psteel_door2Z Rusty Old Door [01]
008F Psteel_door3Z Door With rust on it-double cross brace
(Archives) [01]
0090 Psilo_lift_doorZ Metalic Blue Elevator Door - Silo [01]
0091 Psteel_door2bZ A different rusty old door [01]
0092 Pdoor_roller1Z Stripey Blue door [01]
0093 Pdoor_roller2Z Blue door (With holes in it) [01]
0094 Pdoor_roller3Z Same [01]
0095 Pdoor_roller4Z Part of Runway Shutters [01]
0096 Pdoor_st_arec1Z Blue corrugated door w/ Red and white
diagonal lines [01]
0097 Pdoor_st_arec2Z Same but reversed [01]
0098 Pdoor_dest1Z Silo normal door (Grey With indents in)
[01]
0099 Pdoor_dest2Z Same but with Keep clear on it [01]
009A Pgas_plant_sw_do1Z Grey Door With blue stripe - Very cool
[01]
009B Pgas_plant_sw2_do1Z The grey door in Facility [01]
009C Pgas_plant_sw3_do1Z Same [01]
009D Pgas_plant_sw4_do1Z Plain Wood door (looks like Sand) [01]
009E Pgas_plant_met1_do1Z Facility Normal (Big Brown ones) [01]
009F Pgas_plant_wc_cub1Z Facility Bathroom Door [01]
00A0 Pgasplant_clear_doorZ Clear Glass Door - From Labs in
Facility [01]
00A1 Ptrain_doorZ Brown Wooden Door - Train [01]
00A2 Ptrain_door2Z Brown door with glass in it [01]
00A3 Ptrain_door3Z Brown door with glass in it
(Unbreakable) [01]
00A4 Pdoor_eyelidZ Very wierd door that goes up and down
[01]
00A5 Pdoor_irisZ Water Caverns Door [01]
00A6 PsevdoorwoodZ Door from Huts on Surface [01]
00A7 PsevdoorwindZ Wierd green door with glass in it [01]
00A8 PsevdoornowindZ Plain green door [01]
00A9 PsevdoormetslideZ bunker outer door, Cradle Door [01]
00AA Pcryptdoor1aZ Stone door w/ prints on it [01]
00AB Pcryptdoor1bZ Sand door w/ prints on it [01]
00AC Pcryptdoor2aZ Darker Stone door w/ prints on it [01]
00AD Pcryptdoor2bZ Light brown wood door [01]
00AE Pcryptdoor3Z Egyptian Door [01]
00AF Pcryptdoor4Z Sand/Brown door [01]
00B0 PvertdoorZ Blast Door - Control [01]
00B1 PhatchdoorZ Train Floor Plate [01]
00B2 PdamgatedoorZ A different Blast Door - Control [01]
00B3 PdamtundoorZ Dam Blast Room Door [01]
00B4 PdamchaindoorZ Dam Mesh Door [01]
00B5 PsilotopdoorZ Shutters at the top of Silo [01]
00B6 Pdoorprison1Z Stack/Basement Gate [01]
00B7 PdoorstatgateZ Statue Gates [01]
00B8 PchrkalashZ Soviet KF7 [08]
00B9 PchrgrenadelaunchZ Grenade Laucher [08]
00BA PchrknifeZ Knife [08]
00BB PchrlaserZ Moonraker Laser [08]
00BC Pchrm16Z AR33 Assault Rifle [08]
00BD Pchrmp5kZ D5K [08]
00BE PchrrugerZ Cougar Magnum [08]
00BF PchrwppkZ PP7 [08]
00C0 PchrshotgunZ Shotgun [08]
00C1 PchrskorpionZ Klobb [08]
00C2 PchrspectreZ Phantom [08]
00C3 PchruziZ ZMG [08]
00C4 PchrgrenadeZ Grenade [08]
00C5 Pchrfnp90Z RCP-90 [08]
00C6 PchrbriefcaseZ Briefcase [08]
00C7 PchrremotemineZ Remote Mine [08]
00C8 PchrproximitymineZ Proximity Mine [08]
00C9 PchrtimedmineZ Timed Mine [08]
00CA PchrrocketZ Rocket [08]
00CB PchrgrenaderoundZ Grenade Launcher shot [08]
00CC PchrwppksilZ Silenced PP7 [08]
00CD Pchrtt33Z Dostovei DD44 [08]
00CE Pchrmp5ksilZ Silenced D5K [08]
00CF PchrautoshotZ Auto Shotgun [08]
00D0 PchrgoldenZ Golden Gun [08]
00D1 PchrthrowknifeZ Throwing Knife [08]
00D2 PchrsniperrifleZ Sniper Rifle [08]
00D3 PchrrocketlaunchZ Rocket laucher [08]
00D4 PhatfurryZ black hat [11]
00D5 PhatfurrybrownZ black hat [11]
00D6 PhatfurryblackZ black hat [11]
00D7 PhattbirdZ black hat [11]
00D8 PhattbirdbrownZ green hat [11]
00D9 PhathelmetZ helmet [11]
00DA PhathelmetgreyZ helmet [11]
00DB PhatmoonZ moonraker helmet [11]
00DC PhatberetZ black hat [11]
00DD PhatberetblueZ blue special forces hat [11]
00DE PhatberetredZ red special forces hat [11]
00DF PhatpeakedZ officers hat [11]
00E0 PchrwristdartZ BETA
00E1 PchrexplosivepenZ BETA
00E2 PchrbombcaseZ Briefcase lying down
00E3 PchrflarepistolZ BETA pickup
00E4 PchrpitongunZ BETA pickup
00E5 PchrfingergunZ BETA pickup
00E6 PchrsilverwppkZ BETA pickup
00E7 PchrgoldwppkZ BETA pickup
00E8 PchrdynamiteZ BETA pickup
00E9 PchrbungeeZ BETA pickup
00EA PchrdoordecoderZ Keypad
00EB PchrbombdefuserZ Buttons, Switches, and Display
00EC PchrbugdetectorZ BETA pickup
00ED PchrsafecrackercaseZ briefcase lying down
00EE PchrcameraZ push-advance camera
00EF PchrlockexploderZ BETA pickup
00F0 PchrdoorexploderZ BETA pickup
00F1 PchrkeyanalysercaseZ briefcase laying down
00F2 PchrweaponcaseZ briefcase standing up
00F3 PchrkeyyaleZ yale key [04]
00F4 PchrkeyboltZ bolt key [04]
00F5 PchrbugZ covert modem/tracker bug
00F6 PchrmicrocameraZ small video camera with aerial
00F7 PfloppyZ floppy disc
00F8 PchrgoldeneyekeyZ goldeneye key [08]
00F9 PchrpolarizedglassesZ sunglasses
00FA PchrcreditcardZ BETA pickup
00FB PchrdarkglassesZ BETA pickup
00FC PchrgaskeyringZ triangular shaped thing
00FD PchrdatathiefZ circuitboard with dealie
00FE PsafeZ safe without door [2B]
00FF PbombZ BETA pickup
0100 PchrplansZ classified folder (game intro)
0101 PchrspyfileZ BETA pickup
0102 PchrblueprintsZ Pirate prints
0103 PchrcircuitboardZ circuitboard
0104 PchrmapZ bunker2 plans
0105 PchrspooltapeZ BETA pickup
0106 PchraudiotapeZ audiotape
0107 PchrmicrofilmZ BETA pickup
0108 PchrmicrocodeZ BETA pickup
0109 PchrlectreZ BETA pickup
010A PchrmoneyZ BETA pickup
010B PchrgoldbarZ BETA pickup
010C PchrheroinZ BETA pickup
010D PchrclipboardZ red card
010E PchrdossierredZ red dossier [03]
010F PchrstafflistZ Bunker staff list [03]
0110 PchrdattapeZ DAT
0111 PchrplastiqueZ plastique
0112 PchrblackboxZ orange helicopter "black" box
0113 PchrvideotapeZ cctv tape [03]
0114 PnintendologoZ Nintendo logo
0115 PgoldeneyelogoZ Goldeneye logo
0116 PwalletbondZ Folder with royal crest in sky [07]
0117 PmiltruckZ Dam truck [27]
0118 PjeepZ jeep [27]
0119 ParticZ red prime mover [28]
011A PhelicopterZ brown helicopter [28]
011B PtigerZ pirate helicopter [28]
011C PmilcopterZ hound helicopter [28]
011D PhindZ soviet camouflage chopper [28]
011E PartictrailerZ black trailer [07]
011F PmotorbikeZ motorcycle [07]
0120 PtankZ tank [2D]
0121 PapcZ amphibious vehicle [07]
0122 PspeedboatZ speedboat [07]
0123 PplaneZ Runway aeroplane [28]
0124 Pgun_runway1Z wall mount drone gun [0D]
0125 PsafedoorZ safe door [01]
0126 Pkey_holderZ Bunker2 key rack [03]
0127 PhatchsevxZ grating over hole in surface
0128 PsevdishZ Surface satellite dish, from top of
building [28]
0129 Parchsecdoor1Z archives moving wall (light)
012A Parchsecdoor2Z archives moving wall (dark)
012B PgroundgunZ free standing drone gun [0D]
012C PtrainextdoorZ Depot train door
012D PcarbmwZ Streets small white car
012E PcarescortZ Streets small white car
012F PcargolfZ Streets small white car
0130 PcarweirdZ Streets small red car
0131 PcarzilZ Ouromov's car [27]
0132 Pshuttle_door_lZ left side of doors under moonraker
0133 Pshuttle_door_rZ right side of doors under moonraker
0134 Pdepot_gate_entryZ red star on panel
0135 Pdepot_door_steelZ shutters
0136 Pglassware2Z beaker with blue
0137 Pglassware3Z erlenmeyer
0138 Pglassware4Z 5 beaker set
0139 PlandmineZ blue Streets mines
013A Pplant1Z jungle bush
013B Pplant11Z jungle bush
013C Pplant2Z jungle bush
013D Pplant3Z pointy jungle bush
013E Pjungle5_treeZ
013F PlegalpageZ Goldeneye intro screen
0140 Pst_pete_room_1iZ Streets roads and buildings
0141 Pst_pete_room_2iZ Streets
0142 Pst_pete_room_3tZ Streets
0143 Pst_pete_room_5cZ Streets
0144 Pst_pete_room_6cZ Streets
0145 Pdoor_rollertrainZ roller door
0146 Pdoor_winZ Aztec vertical glass slider
0147 Pdoor_aztecZ Aztec first stone vert slider
0148 PshuttleZ Shuttle
0149 Pdoor_azt_deskZ large stone desk under moonraker
shuttle
014A Pdoor_azt_desk_topZ funny thing on top of desk
014B Pdoor_azt_chairZ squarish stone chairs
014C Pdoor_mfZ mainframe door from Aztec
014D PflagZ flag tag flag
014E PbarricadeZ road barrier
014F PmodemboxZ Dam screen for covert modem [0A]
0150 PdoorpanelZ Dam sliding door activator [0B]
0151 PdoorconsoleZ standing console, no screen
0152 PchrtesttubeZ glass test tube
0153 PbollardZ solid stone cairn